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As such they are pumped so full of power they rival Greater Daemons. The Daemon Primarchs are literally THE most favoured of their particular god. It's all to do with representation of power. Ghaz should be the size of Bob G, if not bigger.
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The Daemon Primarchs are pretty much spot on for their size.
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You never played Epic, did you? If anything Eldar Avatars should be a fair chunk bigger ( FW has their size about right) and I daresay things like Hive Tyrants and Carnifexes could do with being a bit beefier bois. The daemon primarchs are ridiculously oversized. Marmatag wrote: Size wise Ghaz should not be bigger than Guilliman. now every 12 people will have the same dude. Before you could have 70+unique warlords with unique stories. XD people say this trims down the fat but I saw it makes armies boring and gives them less personality. Therefore, in one edition we could lose about 65+ options in hqs alone! This is why i am nervous. Warboss (I'm including facerippa because he is no longer a character but still has a model): Now let's look at 8th edition HQ options if GW removed everything without a model and didn't add anything new. In total that made a potential (if we look at weapon load outs alone) 75+ hq options. Same options as 8th apart from ammo runt, ect.Ībout the same options as 8th edition apart from the extra stuff Just let that settle in and now you know why I'm nervous for our codex.įor those who want a full list of stuff we will lose in hqs alone if gw doesn't make new kits: That's a lot of options gone for warbands. but look at 7th edition where we had 10 none character hqs and now (if all goes as predicted) we will end up with only 4 hqs jone character hqs. now i think about it that's even more potential hqs gone. and (if gw doesn't add anything new) will will lose big mek with kff, warbos in bike, big mek on bike, painbiy on bike, warbos in mega armour, big mek with kustom blaster, big mek with any gun actually apart from shokk attack gun. But we have lost, ard boy, yellow paint, red paint, grot riggers, extra armour, boarding ramps, ect. Not saying this will happen but I am 70% sure just because I'm very much a "I will always use past actions on Orks as evidence until proven differently" kinda guy. To learn React, check out the React documentation.Ha yes, the Ork index, and probably codex, is the perfect example of GW removing options and making the hobby less of a hobby. You can learn more in the Create React App documentation.
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However we understand that this tool wouldn't be useful if you couldn't customize it when you are ready for it. The curated feature set is suitable for small and middle deployments, and you shouldn't feel obligated to use this feature. All of the commands except eject will still work, but they will point to the copied scripts so you can tweak them. Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. This command will remove the single build dependency from your project. If you aren't satisfied with the build tool and configuration choices, you can eject at any time. See the section about deployment for more information. The build is minified and the filenames include the hashes. It correctly bundles React in production mode and optimizes the build for the best performance. npm run buildīuilds the app for production to the build folder. See the section about running tests for more information. Launches the test runner in the interactive watch mode. You may also see any lint errors in the console. The page will reload when you make changes. In the project directory, you can run: npm start This project was bootstrapped with Create React App.